Journal of Research in Instructional https://jurnal.unipa.ac.id/index.php/jri <p style="text-align: justify;"><strong>Journal of Research in Instructional [e-ISSN: <a href="https://search.crossref.org/?q=2776-222X&amp;from_ui=yes" target="_blank" rel="noopener">2776-222X</a>]</strong> is an Open Access Journal published by the Universitas Papua. Journal of Research in Instructional is regularly published bi-annually. By publishing bi-annually: June and December Journal of Research in Instructional is intended to communicate original researches and current issues on education and instruction including: research on learning and teaching strategies, curriculum development, assessment, and material development, teacher development, and educational evaluation policy. <strong>Nationally Accredited based on the Decree of the Ministry of Education, Culture, Research and Technology of the Republic of Indonesia, Number <a href="https://storage.googleapis.com/arjuna-files/file/info/Salinan_79_E_KPT_2023.pdf" target="_blank" rel="noopener">79/E/2023</a> as SINTA 3 Journal (for 2021 – 2025).</strong></p> <p style="text-align: justify;">Journal of Research in Instructional publishes comprehensive research articles by inviting reviews from the leading experts in the fields. The incoming papers will be blind peer-reviewed and selected based on high scientific studies and the ability to provide important contributions to the field. Journal of Research in Instructional has become a member of Crossref with DOI, so all articles published by the Journal of Research in Instructional will have a unique DOI number.</p> <p style="text-align: justify;">Starting in 2023, JRI uses a continuous publication system. Once the article has finished all the editing and layout processes, it will be published immediately without waiting for other articles to complete the whole issue. Furthermore, the entire issue will be built gradually, and the other article will be added. Journal of Research in Instructional publishes at least 50 articles each year (consisting of at least <strong>25 articles</strong> in each issue).</p> <p style="text-align: justify;"> </p> en-US <blockquote> <p> </p> </blockquote> i.damopoli@unipa.ac.id (Insar Damopolii) h.sirait@unipa.ac.id (Silvia H. K. Sirait) Fri, 02 May 2025 00:00:00 +0000 OJS 3.2.1.0 http://blogs.law.harvard.edu/tech/rss 60 Can augmented reality boost students’ cognitive levels in geography? https://jurnal.unipa.ac.id/index.php/jri/article/view/676 <p>Understanding spatial relationships and human-environment interactions is an important aspect of geography, but many students still struggle to develop the cognitive skills to understand the concept. Augmented Reality (AR) provides an interactive learning experience for students, but previous studies generally have focused on lower-order cognitive skills. This study aims to examine the effect of AR on students' ability to understand (C2), apply (C3), and analyze (C4). This study used quasi-experimental with a posttest-only control group design. 71 tenth-grade students were selected as samples through purposive sampling. The test instrument comprised multiple-choice and essay-type questions across three cognitive levels. Data were analyzed using a non-parametric method, namely the Mann-Whitney U test. The analysis showed no significant difference between the experimental and control classes in the understanding (C2) and applying (C3) domains. However, there are variations in results on several indicators in these two domains, so AR shows the potential to improve students' understanding and application in certain aspects. In contrast, there was a significant difference in the analyzing domain (C4), with all indicators showing significant differences. Thus, AR can effectively support students' analytical skills, while its role in improving understanding and application needs further study.</p> Resyifa Qatrunnada Salsabila, Yusuf Suharto Copyright (c) 2025 Resyifa Qatrunnada Salsabila, Yusuf Suharto https://creativecommons.org/licenses/by-sa/4.0 https://jurnal.unipa.ac.id/index.php/jri/article/view/676 Fri, 02 May 2025 00:00:00 +0000 ReCODE integrated collaborative mind mapping to improve students’ creative thinking skill https://jurnal.unipa.ac.id/index.php/jri/article/view/681 <p>This study aims to determine the effect of reading, connecting, observing, discussing, and evaluating (ReCODE) model integrated with collaborative mind mapping (CMM) on creative thinking skills of high school students in biology learning. This quasi-experimental study used a pretest-posttest nonequivalent control group design. There were 10 description questions used in assessing students' creative thinking skills. Data were collected from 106 students of class XI at senior high school in Sidoarjo, Indonesia. The data were analyzed using ANCOVA at 5% significance level followed by LSD test. The results showed that the ReCODE-CMM learning model had an effect on students' creative thinking skills. The conclusion of this study is that the ReCODE-CMM model is able to improve each indicator of creative thinking skills because the components of this indicator have been integrated into the syntax of the learning model which involves the process of reading, linking concepts and facts in the problem, and organizing information collaboratively to create a solution to a problem.</p> Kalimatul Maghfiroh, Susriyati Mahanal, Sitoresmi Prabaningtyas Copyright (c) 2025 Kalimatul Maghfiroh, Susriyati Mahanal, Sitoresmi Prabaningtyas https://creativecommons.org/licenses/by-sa/4.0 https://jurnal.unipa.ac.id/index.php/jri/article/view/681 Fri, 02 May 2025 00:00:00 +0000 Pedagogical strategies for drum learning: A qualitative study on fun and discipline for elementary students https://jurnal.unipa.ac.id/index.php/jri/article/view/686 <p>This study examines the balance between fun and discipline in drumming lessons for primary school students at Favore Music, a non-formal music education institution. The aim of the study is to explore effective pedagogical strategies that can increase students' motivation, engagement, and mastery of skills through a combination of fun activities and technical discipline. Using a qualitative approach, data were collected through participatory observation, in-depth interviews, and documentation. The findings show that the integration of fun activities, such as rudiment rhythm games and drum cover challenges, can increase student engagement while maintaining a focus on technical aspects. The role of the teacher as both instructor and facilitator is crucial in providing interactive feedback and structured challenges to encourage skill development. The results show that students who engage in fun activities show increased motivation and perseverance, which leads to improved technical ability. This study concludes that a balanced approach between fun and discipline is essential for effective music education, which not only develops musical skills, but also motivates and builds long-term resilience in students.</p> Piter Sembiring, Imelda Aprillia Sitanggang, Clarisa Jesika Korina Tiurmauli Hutapea Copyright (c) 2025 Piter Sembiring, Imelda Aprillia Sitanggang, Clarisa Jesika Korina Tiurmauli Hutapea https://creativecommons.org/licenses/by-sa/4.0 https://jurnal.unipa.ac.id/index.php/jri/article/view/686 Sat, 03 May 2025 00:00:00 +0000 The development of comic media based on Sekujang culture for elementary school students https://jurnal.unipa.ac.id/index.php/jri/article/view/642 <p>Elementary students' cognitive learning outcomes remain a challenge, particularly in understanding, remembering, and applying taught concepts. Low cognitive achievement is often caused by a lack of student engagement, unappealing teaching methods, and minimal use of interactive and contextual learning media. This study aims to develop and assess the feasibility of Sekujang culture-based comic media and determine its effectiveness in enhancing students' cognitive learning outcomes in Bahasa Indonesia learning. Using the R&amp;D method with the ADDIE model, this study found that the comic media met the "very feasible" criteria based on expert assessments. The material validation scores increased from 37 and 39 in stage 1 to 55 and 58 in stage 2, while the design validation scores improved from 35 to 53 and 55. The effectiveness test using a paired t-test yielded a significance value of 0.000, indicating a significant improvement in students' cognitive learning outcomes. The experimental class achieved a gain score of 0.3756 (moderate), while the control class only reached 0.1686 (low). These findings suggest that the Sekujang culture-based comic media is an effective and engaging learning tool for Bahasa Indonesia instruction in elementary schools.</p> Atika Susanti, Abdul Muktadir, Ady Darmansyah Copyright (c) 2025 Atika Susanti, Abdul Muktadir, Ady Darmansyah https://creativecommons.org/licenses/by-sa/4.0 https://jurnal.unipa.ac.id/index.php/jri/article/view/642 Wed, 07 May 2025 00:00:00 +0000