Students’ perceptions about game-based learning in vocabulary learning

Authors

  • Mohammad Rizky Fauzan Ismail Universitas Islam Nusantara, Indonesia
  • Riki Ruswandi Universitas Islam Nusantara, Indonesia
  • Hamdan Hidayat Universitas Islam Nusantara, Indonesia

DOI:

https://doi.org/10.30862/jri.v5i1.680

Keywords:

English education, enjoyable, perception, vocabulary learning

Abstract

Vocabulary acquisition is a fundamental aspect of language learning. Using suitable learning strategies can help students learn and enrich their vocabulary. This study examines students' perceptions of using Game-Based Learning (GBL) in vocabulary learning. This study was conducted at SMA Istiqamah Bandung, involving 56 grade X students as participants. This study used a quantitative approach with an instrument in the form of a questionnaire distributed via Google Forms. The analysis involved calculating frequency distribution, percentage, mean, and perception levels. We carried out direct communication and periodic reminders to ensure complete data collection. The results indicated that students viewed GBL as a fun and helpful method in learning vocabulary. They showed interest, motivation, and enthusiasm when learning vocabulary through game-based strategies. The findings also reflect a preference for a collaborative, student-centered learning environment. The students viewed GBL as a helpful strategy for vocabulary learning. We recommend further research to explore broader contexts and combine various data collection methods to gain a deeper understanding.

Author Biographies

Riki Ruswandi, Universitas Islam Nusantara, Indonesia

Universitas Islam Nusantara, Indonesia

Hamdan Hidayat, Universitas Islam Nusantara, Indonesia

Universitas Islam Nusantara, Indonesia

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Published

2025-04-28